Archive for May, 2011

The Living Breathing City

Posted in General on May 21, 2011 by Gotham Lord

Once my schedule here begins to calm down some, I am looking to delve into a bit more of a in depth look at Gotham City itself. As a character itself, as well as the characters that reside within its streets that make it what it is. With its gothic architecture and spanning skyline, Gotham City by itself is a entity all its own and like no other.  Combining that with characters like Bruce Wayne himself, James Gordon, and all the others that make the city and surrounding their home it truly becomes a creature all its own.

I’ll be using the City section of things to discuss various elements and locations around the city. Some of the most notable of course are locations like Arkham Asylum, which I will likely begin with, as the infamous insane asylum alone will likely serve to cover a number of articles all its own. On the character front I’ll likely take some time to discuss Bruce Wayne/Batman before moving into a few villains.

Bruce as a whole from my earlier posts has gone through some various chances in the way I’ve tried to utilize him in the game(s). Of course anyone that chooses to use him in their game as well will have to take a long consideration on how to do so.  The character of Batman is so dominating that he can quickly overshadow the PCs in a game if used to heavily. Removing him completely can also in turn dramatically change the atmosphere of the game. I’ll be discussing different scenarios over the course of the In-Depth look at Bruce Wayne.

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Checking in

Posted in Other on May 17, 2011 by Gotham Lord

Quick small post at this point. Work has been keeping me rather busy with overtime lately.  As such my updates have been a little strained. However things still continue to move forward. Just probably a little slower than I’d care to admit.  June 7th is the scheduled start date for my tabletop game. Still have some time before things start up.  I have three possible applicants as things stand. Had email communication with one of them, and have had a physical conversation with two of them. We’ll see how things continue to pan out as the month progresses.

Character Sheet

Posted in General on May 12, 2011 by Gotham Lord

Chris, AKA Mr. Gone of White-Wolf notoriety was kind enough to take time out of his busy schedule to talk to me the other day.  After a bit of back and forth he agreed to make a personalized sheet for my Gotham’s Finest game.  The full 4-page interactive sheet can be now found on his personal website. http://mrgone.rocksolidshells.com/  The sheet is located under Misc. Sheets and looks awesome! He was even kind enough to post up a link to the game’s Wiki page. My many thanks go out to “Mr. Gone” once again.

Life in Tabletop

Posted in Other on May 9, 2011 by Gotham Lord

In other news, as I mentioned before I will be attempting to give life to my Gotham game for the first time outside of its PbP roots. I have a local store where I’ll be hosting it. They have recently moved their location into a much LARGER establishment. Including a second floor which will be utilized for any gaming be it from tabletop to miniatures.

I spoke with the organizer there yesterday in regards to making final preparations before I start putting down a sign-up log.  I’m going to be looking towards six players total maximum, and I will be adhering to the current character creation requirements for police based characters.  As it stands I will be dropping off a “teaser” poster on Tuesday.

The Evolution Part5

Posted in General on May 9, 2011 by Gotham Lord

So the most recent version of the Gotham City Project has been Gotham’s Finest. The characters are police officers, detectives, possible other employees within the structure of the Gotham Police Department.  The choice of putting the players in this position now had several different reasons.

1) I work for the police department in real life. Knowing how the structure of a police agency works as well as seeing and hearing real calls in action gave me a great backing to pull real life experience from. Some stuff is just so crazy you can’t make it up. Now add in a twist from a bit of DC Universe flavor and you have an awesome realistic scenario.

2) The nature of PbP gaming tends to have people randomly vanish from time to time. As such I now had a valid reason to explain away character disappearance with injury, transfer, personal leave, etc. It also gave a much easier way to explain PCs into the game for many of the same reasons being a transfer, promotion, etc.

3) A valid and legal way to give the PCs weapons, including firearms without shoving a direct connection with Batman in their face. I’d try killing Bruce off before and it just seemed like there was a element missing in more ways than one. Bruce being injured wouldn’t stop him from his purpose. He would find a way to still make a difference even if he couldn’t put on the cape and cowl himself anymore.

4) Again, a more valid and legal way to allow for the PCs to investigate and gather information needed to stop and arrest the criminals they would be facing. The Citizen’s Patrol concept seemed to force the PCs to rely to heavily on the NPC police officers that would have been attached with the patrol. I wanted to avoid the NPCs becoming to much like Storyteller controlled PCs. Also removing those type of NPCs, would force at least one or two of the players into making a character with a profession with certain security clearances or force them to purchase of Allies/Contacts with said clearance.  That becomes counter productive when the whole premise was “average joe citizen rises up to fight the good fight”. There is also a bit more satisfaction of slapping on a pair of cuffs yourself than handing them off to a NPC to do for you.

5) A workable mixture of sandbox play and disguised railroading.  Patrol officers can be allowed to roam around the city as they choose, or be directed via dispatched calls. Either way it feels like they are always doing something and being proactive. Likewise the detectives I allowed a bit of leeway in picking their cases while their division has a few open ones. Otherwise when the need arises I can have them respond to calls from crimes committed.

So as it stands I’m nearing almost a full year of active game with Gotham’s Finest.  The one year anniversary will be in July. Its also currently one of the top 5 longest running nWoD games on Myth-Weavers.com. Now of course I’ve gone through two official application recruitment processes and several word of mouth recruitments but I’ve managed to continue to push the game forward and still maintain a continually active and working set of plots. I currently have over 200+ NPCs stated out in various degrees all pulled from different DC Universe sources. I have a ever growing and expanding interactive city for the players to move within and happily a slowly expanding Rogue Gallery being born. I’m also happy to say that despite a long and grueling road the PCs finally caught their first BIG baddie with the Mad Hatter. The skys the limit now.

Taking a break for ink

Posted in Other on May 5, 2011 by Gotham Lord

So I’ve taken a little break from writing the blog for a few days here.  I pretty much figure that I’m talking to myself for the most part but it gives me something to do. For the few random people that might actually read things here that aren’t people attached to the games I already run online, I figured I’d give part of the reason I haven’t posted. Well I went and got inked on Tuesday, spending almost three hours in a chair.  As such,  I wasn’t fully up to focus on a blog type post. Now the tattoo isn’t finalized by any means and I have several more hours of work likely to go. I figured I’d post it for others to see though as to where its at now.  I’d also like to take the moment to give a massive thank you to all the people at Gemini Tattoo. If anyone in Maryland ends up reading this blog and lives close by Odenton I can’t recommend these guys enough. As for the regular blog I will be looking to wrap up the Evolution process here in the next couple days. Also while I havent heard back from my local game shop about setting up my table top game I’ll probably be bugging them on Tuesday before I have to go into work for overtime. I can start giving some updates on that process as well and see how the game translates from its PbP roots into a full fledged table experience.

The Evolution Part4

Posted in General on May 1, 2011 by Gotham Lord

So the Gotham City: Taking Back the Night approach with the Neighborhood Watch idea ended up starting off with a rather decent group. (I thought so at the time anyways) I also got some feedback for the first time outside of my own players on the concept of my chronicle idea having some merit. For those that are familiar with the Darker Days Podcast, dealing with both old and new World of Darkness, it was one of the original hosts. Sadly I don’t believe Vince is attached with the podcast anymore.  I know there are still updates with the podcast but they dont seem to be as regular and I know the website that had finally feel off the grid a little while ago. Neverless I ended up talking with the people over on the Darker Days boards and with very little arm twisting and the potential to actually get my ideas across to some people that cashed a paycheck from White-Wolf I ended up running two similar games at the same time.

So like so many PbP games I ended up with a common frustration of unreliable players. It seems that the anonymity of the internet has served to make players online feel unresponsible to actually maintain communications with fellow players or the person running their game. Now of course I wasn’t necessarily a stranger to this. This wasn’t my first PbP attempt by any means. I’d been in my fair share of games as a player where half the other players or even the gamemaster had gone and vanished without word. Real life happens,  we all get that. However it seems that getting people to treat a game online with the same respect they would a table game is a bit harder to come by. Modern technology makes the excuse of “my computer died” a bit harder to swallow, that you couldn’t find some other means to get a hold of email. Hell, I had a player leave on vacation for two weeks and couldn’t have even given me the common courtesy as a heads up for waiting on them in the game. Needless to say, coming back acting like nothing was wrong was not a valid option once I found out the cause of his apparent disappearance.

However, back to the games. I got pummeled from two fronts with player disappearance at the same time now. Its bad enough when it happens with one game, but when its two… especially something that I had dropped so much time and research into constructing it was heart breaking. So that now combined with money issues and work related stress I got a rather sick taste in my mouth for awhile. I ended up needing to separate myself from gaming for a bit to clear my head.  By about this time it was April 2010.

So I took about two months off, maybe a little bit longer. Needless to say it was much needed and was very helpful in giving me new focus. I hit the drawing board once again in June, and by mid July I was ready to go again with a yet another new spin…  Gotham’s Finest.